The Dreamcity team, comprising young students from the San Francisco de Paula school, won the Seville edition of the NASA Space Apps Challenge 2025, the world’s largest STEAM hackathon. Organised by Space and Events with the support of the Andalusian Regional Government, the Spanish Space Agency and various academic institutions, this international event took place on 4 and 5 October at the Spanish Space Agency’s facilities.

The young people entered the competition by submitting a letter of motivation to their school, expressing their interest in participating in an event that brings together thousands of science and technology enthusiasts from around the world. Their project proposes a predictive algorithm that uses NASA satellite data and historical trends to forecast the environmental and social impact of urban decisions, thus facilitating more sustainable and efficient city planning.

The local prize consisted of a trophy for the team and a diploma for each participant. If Dreamcity is among the ten global winning teams, they will have the opportunity to present their project to NASA experts via video call and receive direct support from members of the agency.

The 2025 NASA Space Apps Challenge broke participation records in Spain this year, with almost 800 people taking part across six cities: Madrid, Barcelona, Seville, Málaga, Bilbao and Murcia. This made Spain the most represented country in Europe. For 48 hours, teams worked to solve 19 challenges set by NASA scientists and engineers, operating under the slogan ‘Learn, Launch, Lead’.

The welcome ceremony was attended by María Teresa García de Casasola, Secretary General of the Spanish Space Agency, and Javier González, Director General of Entrepreneurship and Continuing Education, as well as Daniel Escacena, Director General of Andalucía Emprende, and Ana María Marín, Director of the Spanish Space Agency, at the closing ceremony.

The NASA Space Apps Challenge reinforces Seville’s position as a leading hub for space knowledge and innovation in Spain, promoting STEAM disciplines among young people.